![]() If you select this Build Setting, Unity creates a symbolic link in the Android Studio project to Java/Kotlin files in the Unity project, instead of copying files over. To resolve this, Unity provides the Symlink Sources Build Setting. If you export the Unity project again, the export process will overwrite your changes in Android Studio. If you edit these files in Android Studio, the changes are not reflected in the original files in the Unity project. Edit Java or Kotlin files in an exported Android Studio projectīy default when you export a Unity project for Android, Unity copies any Java/Kotlin files over to the Android Studio project. If you place files in these locations, the Unity Editor doesn’t display the plug-in inspector. ![]() Note: You can place the source files in any folder in your Project, except in special use locations such as StreamingAssets. In the Inspector, under the Select Platforms for plugin section, enable Android.Select the source file and view it in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.Tip: It’s best practice to create a sub-folder to contain your Java and Kotlin source files. In the Assets folder, place your Java (.NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). ![]() There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. This page explains how to indicate to Unity to create a plug-in A set of code created outside of Unity that creates functionality in Unity.
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